Cascade Hindcast
A pressure-led strategy game about fronts, command tokens, and alternate-history decisions.
Searchable work index
A single index for shipped products, active builds, prototypes, automation work, and planned creative projects.
This page collects project names and working descriptions so people and search engines can find the work even when a project is not ready for its own full landing page yet.
A pressure-led strategy game about fronts, command tokens, and alternate-history decisions.
A music player for people who keep their own library and want curation, modes, and audio control.
A Korean shift-work calendar with repeating pattern setup, widgets, and alarm handoff.
A rain-warning automation that cross-checks forecasts and sends Telegram reminders before going out.
A personal automation toolkit for browser control, build handoffs, project memory, and multi-agent production work.
A voxel remake of a jousting game with mounted combat, duels, hunting, cards, and multiplayer experiments.
A Unity game line exploring jousting, fief management, trials, duels, and tactical systems.
A three-faction PvE prototype mixing tower defense, offense, cards, and roguelike pacing.
A short road-movie drama game about an old man, a protective AI mech, and a gray-zone future Korea.
A location-based social app concept for anonymous interest signals, matching, chat, and local discovery.
A treasury and finance-oriented concept kept as a design and automation planning track.
An experimental media track for music, AI video, identity tests, and smaller creative fragments.