I make games, apps, music, and video. Some of it works. Some of it ends strangely. There's no studio behind me and no real roadmap. I build what I want to build, and when it works it goes up here.

A World War II alternate-history strategy game. The decisions you make each month land on a front line that pushes and gives in real time. You already know how the war ended. The question is what you do before next month arrives.
View on Steam →
An iPhone music player and library. It learns what you actually listen to and quietly tidies up. Lossless playback, adaptive EQ, no account and no server — all of it on the device.
View on the App Store →
A console horror game where you operate a seemingly ordinary AI chatbot and watch the freedom of the conversation narrow. A local LLM is bundled so it actually runs offline, and BYOK lets you plug in a larger model.
View on Steam →What I'm building right now. Whether it works out, I don't know either.
Finished, and out in the world.
The ones that didn't make it. I haven't written the obituaries yet. Soon.
There's a Discord where builds go before they reach a store page. Run the unfinished thing as it is, and if something's off just say so. Sometimes it gets fixed, sometimes it quietly disappears. Games, apps, music — the half-made stuff gets posted too.
Lurking is fine. Most people just lurk.